}
              <GithubCodeContainer />
	
		"semicolon": [
  '-': ['|', '^', 'v'],
// resources are updated in the background.
		catch (IOException e) {
			return;
    // The URL constructor is available in all browsers that support SW.
        'No internet connection found. App is running in offline mode.'
      }
    if (key === 'x') {
  componentWillMount() {
      <hr />
  if (game.activeFlames[0]) {
			"always"
        game.status === 'pending' && game.players.map(p => p.userId).indexOf(userId) > -1 &&
		"triple-equals": true
        (contentType != null && contentType.indexOf('javascript') === -1)
  }
 * A node of a network/graph.

		);
      this.props.updateCurrentPlayerPosition(game.id, [currentPlayer.position[0]- 1, currentPlayer.position[1]], '^'); 
import java.io.*;
			}
    ReactGA.set({ anonymizeIp: true });
        game.players.map(p => p.userId).indexOf(userId) === -1 && 
	}
# First evarrr website
import { CookiesProvider } from 'react-cookie';
    if (key === 'z') {
		for (int i = 0; i < stringParts.length; ++i) {
    public boolean equals(Object obj) {
				// Otherwise, (attempt to) process the character
import './GameDetails.css';
  authenticated: state.currentUser !== null,
		int startIndex = s.length();
  joinGame = () => this.props.joinGame(this.props.game.id);
const mapStateToProps = (state, props) => ({
 * 
      }
    }
    }
		"no-string-throw": true,
	public boolean isOctal(String str) {
              console.log(
    });
			numberStack.operation(s);
  }
        this.props.placeBomb(game.id, currentPlayer.position, currentPlayer.id);
            }
			double d = Double.parseDouble(str);
		}
		"no-unused-expression": true,
            return false;
        // Service worker found. Proceed as normal.
  getGames, getUsers, startGame, joinGame, updateGame, updateCurrentPlayerPosition, placeBomb, fireFlame
    .catch(error => {
    );
};
			true,
          else if ((kv[0] === '>' || kv[0] === '<') && explosionRef2[kv[0]].includes(initialCell)) formattedBoard[ex[0]][ex[1]] = '+';
    game.activeBombs.forEach(bomb => formattedBoard[bomb.position[0]][bomb.position[1]] = '💣');
const toUserId = require('../../jwt').userId;
		}
				String command = reader.readLine();
        // service worker/PWA documentation.
				// Close on an End-of-file (EOF) (Ctrl-D on the terminal)
			<Redirect to="/login" />
	IntegerStack numberStack = new IntegerStack();
  'v': ['>', '<']
              }
      console.log(
		else if (isNumeric(s)) { /// 
		return true;
  formattedBoard: formatBoard(state.games ? state.games[props.match.params.id] : null),
    window.addEventListener('load', () => {
          return;
            <div id="main">
    });
        }
        winner &&
      return;
/**

      <p>Status: {game.status}</p>
		String stringParts[] = s.split("((?<=\\D)|(?=\\D))"); // Split method by NawaMan https://stackoverflow.com/questions/2206378/how-to-split-a-string-but-also-keep-the-delimiters 
    }
		
                  'tabs for this page are closed. See http://bit.ly/CRA-PWA.'
        if (id == null) {
  render() {
  return formattedBoard;
		else if (s.length() > 1) {
                config.onUpdate(registration);
			}
            return false;
              // It's the perfect time to display a
      this.props.updateCurrentPlayerPosition(game.id, [currentPlayer.position[0] + 1, currentPlayer.position[1]], 'v'); 
			return false;
        game.status === 'pending' && <ul><h2> Current players: </h2> {game.players.map(player => <li key={player.userId}>{ Object.values(users).find(user => user.id === player.userId).email}</li>)} </ul>
			numberStack.printStack();
				startIndex = s.indexOf('9');
    }
		],
        this.id = id;
        kv[1].forEach(ex => {
  '^': ['|', 'v'],
          if ((kv[0] === '-' && explosionRef['-'].includes(initialCell)) || (kv[0] === '|' && explosionRef['|'].includes(initialCell))) {
// opt-in, read http://bit.ly/CRA-PWA
		}
			processCommand(stringParts[i]);
			System.err.println(e.getMessage());
            'This web app is being served cache-first by a service ' +
            </div>
    // 127.0.0.1/8 is considered localhost for IPv4.
const isLocalhost = Boolean(
        checkValidServiceWorker(swUrl, config);
import React, { Component } from 'react';
 * @see {@link Graph.java}
    .then(registration => {
		} 
        </div>
I did remove most of the social media links for privacy reasons.
 * @author vogella: released under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Germany
		else if (s.equals("=")) {
// it offline capabilities. However, it also means that developers (and users)
			}
  '<': ['-', '>'],
public class SRPN {
				
import {connect} from 'react-redux';
		else {
  }
		}
function registerValidSW(swUrl, config) {
  'v': ['|', '^']
              );
    window.location.hostname.match(
class GameDetails extends PureComponent {
export default connect(mapStateToProps, mapDispatchToProps)(GameDetails);
        game.players.find(player => player.userId === toUserId(this.props.currentUser.jwt)).symbol === 'x' &&
For the Codaisseur Code Academy, we were asked to make a web page introducing ourselves. This is what I came up with.  
            if (navigator.serviceWorker.controller) {
			numberStack.peekPrint();
			System.exit(1);
		else if (s.equals("+") || s.equals("-") || s.equals("*") || s.equals("/") || s.equals("%") || s.equals("^")) {
    return (<Paper className="outer-paper">
					// Exit code 0 for a graceful exit
  '^': ['>', '<'],
        if (obj == null)
	// Check which type of character(/number) is inputted and process it accordingly
    }
import ReactGA from 'react-ga';
				if (command == null) {
        <Board board={formattedBoard} arrowMove={this.arrowMove} currentuserid={userId} game={game} dead={currentPlayer ? currentPlayer.dead : null} finished={game.status === 'finished'}/>
import {getUsers} from '../../actions/users';
	}
          <div className="App">
        this.name = name;
        </Provider>
}
		}
  }
    if (key === 'down') {
	public void complexCommand(String s) {
		}
  navigator.serviceWorker
        <button onClick={this.startGame}>Start Game</button>
		if (s.contains("8") || s.contains("9")) {
            return true;
  startGame = () => this.props.startGame(this.props.game.id);    
  }
          }
	public static void main(String[] args) {
        <h1>Winner: {users[winner].firstName}</h1>
		"no-duplicate-variable": true,
    window.location.hostname === '[::1]' ||
  }
 */
const explosionRef2 = {
				
// existing tabs open on the page have been closed, since previously cached
	"rules": {
      }
  }
			if (isOctal(s.replace("-", "")) && s.charAt(0) == '-') {
    navigator.serviceWorker.ready.then(registration => {
          });
	}
      console.error('Error during service worker registration:', error);
	// Split a command consisting of multiple commands into its parts and run all of those through processCommand() again individually
	"defaultSeverity": "warning"
			}
    });
      // from what our page is served on. This might happen if a CDN is used to
    final private String id;
			return true;
          else if ((kv[0] === '^' || kv[0] === 'v') && explosionRef[kv[0]].includes(initialCell)) formattedBoard[ex[0]][ex[1]] = '|';
		else if (s.equals("r")) {
      const swUrl = `${process.env.PUBLIC_URL}/service-worker.js`;
            return false;
        if (getClass() != obj.getClass())
              // Execute callback
                config.onSuccess(registration);
              // content until all client tabs are closed.
              <LandscapeContainer />
      /^127(?:\.(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)){3}$/
        navigator.serviceWorker.ready.then(() => {
    })
    });
      {
    return (
            window.location.reload();
    game.activeFlames.forEach(flame => formattedBoard[flame.position[0]][flame.position[1]] = '@');
		SRPN sprn = new SRPN();
			else {
}
		if (s.charAt(0) == '-') {
      Object.entries(explosion.position).forEach(kv => {
    public int hashCode() {
		}
			// Keep on accepting input from the command-line
        // Is not localhost. Just register service worker
      if (isLocalhost) {
function formatBoard(game) {
		if (endIndex == 1) {
}
		catch(NumberFormatException nfe) {
        });
              // "Content is cached for offline use." message.
			complexCommand(s);
  currentPlayer: state.games && state.currentUser && state.games[props.match.params.id].status !== 'pending' && state.games[props.match.params.id].players.find(player => player.userId === toUserId(state.currentUser.jwt)),
  currentUser: state.currentUser
    if (key === 'left') {
};
    public String getId() {
  userId: state.currentUser && toUserId(state.currentUser.jwt),
      <h1>Game #{game.id}</h1>
});
				numberStack.push(parseDecimalToOctal(s));
  }
import {Provider} from 'react-redux';
      {
        installingWorker.onstatechange = () => {

  arrowMove = (key) => {
  let formattedBoard = game.board;
  '|': ['-', '>', '<'],
class App extends Component {
      } else {
  '<': ['^', 'v'],
      const contentType = response.headers.get('content-type');
          else if ((kv[0] === '^' || kv[0] === 'v') && explosionRef2[kv[0]].includes(initialCell)) formattedBoard[ex[0]][ex[1]] = '+';
    if (key === 'right') {
 * @see {@link Edge.java}
        // This is running on localhost. Let's check if a service worker still exists or not.
  render() {
    final private String name;
}
        const installingWorker = registration.installing;
      </CookiesProvider>
          if (installingWorker.state === 'installed') {
		int total = 0;
// register() is not called by default.
    .register(swUrl)
function checkValidServiceWorker(swUrl, config) {
import {Redirect} from 'react-router-dom';
        <button onClick={this.joinGame}>Join Game</button> 
  // Check if the service worker can be found. If it can't reload the page.
      if (
  
			endIndex = 1;
              if (config && config.onUpdate) {
 * https://github.com/vogellacompany/codeexamples-java/blob/master/de.vogella.algorithms.dijkstra/src/de/vogella/algorithms/dijkstra/model/Vertex.java
				numberStack.push(parseDecimalToOctal(s));
    const {currentPlayer, game} = this.props;
    .then(response => {

    @Override
              // but the previous service worker will still serve the older
		int endIndex = 0;
              // At this point, everything has been precached.
    });
          );
          console.log(
		}
    public Vertex(String id, String name) {
Though I wanted to make it spiffy and responsive, but then the whole thing started to die slowly as some small glitchings caused the whole page to look like crap  ¯\\\_(ツ)\_/¯
		BufferedReader reader = new BufferedReader(new InputStreamReader(System.in));
export function register(config) {
	}
            formattedBoard[ex[0]][ex[1]] = '+';
      );
  '>': ['-', '<'],
      ) {
public class Vertex { ////from http://www.vogella.com/tutorials/JavaAlgorithmsDijkstra/article.html#copyright-and-license
  if (game === null) return null;
  componentDidMount() {
		try {
      registration.unregister();
		}
export function unregister() {
		if (s.isEmpty()) {
import {getGames, joinGame, startGame, updateGame, placeBomb, fireFlame, updateCurrentPlayerPosition} from '../../actions/games';
  }
		"curly": false,
}
  if (process.env.NODE_ENV === 'production' && 'serviceWorker' in navigator) {
      this.props.updateCurrentPlayerPosition(game.id, [currentPlayer.position[0], currentPlayer.position[1] + 1 ], '>'); 
}
    public String getName() {
	// Used for telling which Strings to Parse to a number
        return id;
import './App.scss';
			numberStack.pushRandom();
			}	
// will only see deployed updates on subsequent visits to a page, after all the
    }
        registerValidSW(swUrl, config);
        return name;
I went with a *certain* aesthetic. Hahah. Not too unsatisfied with how it came out.  
// This lets the app load faster on subsequent visits in production, and gives
import React, {PureComponent} from 'react';
// To learn more about the benefits of this model and instructions on how to
		for (int i = startIndex; i > endIndex; --i) {
            if (other.id != null)
          else if ((kv[0] === '>' || kv[0] === '<') && explosionRef[kv[0]].includes(initialCell)) formattedBoard[ex[0]][ex[1]] = '-';
      };
        if (installingWorker == null) {
    }
			total *= -1;
  if ('serviceWorker' in navigator) {
      // serve assets; see https://github.com/facebook/create-react-app/issues/2374
		}
import store from './store';
		return total;
  }
    if (publicUrl.origin !== window.location.origin) {
			while (true) {
      {
    }
    const winner = game.players
);
      }
  if (game.activeExplosions[0]) {
    </Paper>)
                'New content is available and will be used when all ' +
    if (!game) return 'Not found';
        result = prime * result + ((id == null) ? 0 : id.hashCode());
          const initialCell = formattedBoard[ex[0]][ex[1]]
        } else if (!id.equals(other.id))
}
const explosionRef = {
			System.out.println("Unrecognised operator or operand \"" + s + "\".");
		else if (s.equals("d")) {
      <CookiesProvider>
    if (key === 'up') {
  fetch(swUrl)
import GithubCodeContainer from './components/GithubCodeContainer';
        Vertex other = (Vertex) obj;
    }
  game.players.forEach(player => {if(!player.dead) formattedBoard[player.position[0]][player.position[1]] = player.symbol + player.facing});
    }
      } else {
        final int prime = 31;
					System.exit(0);
 * @release 30/08/2010
      .filter(p => p.symbol === game.winner)
        registerValidSW(swUrl, config);
                return false;
	},
              // Execute callback
              // At this point, the updated precached content has been fetched,
[Click here to see it in action](https://modest-ritchie-26c33d.netlify.com)
      // Our service worker won't work if PUBLIC_URL is on a different origin
      registration.onupdatefound = () => {
    }
    game.activeExplosions.forEach(explosion => {
		}
import Board from './Board';
				}
		}
        };
    ReactGA.pageview(window.location.pathname);
// This optional code is used to register a service worker.
      if (this.props.users === null) this.props.getUsers();
			total += (double) (s.charAt(i - 1) - '0') * Math.pow(8, (startIndex - i));
      }
        // Add some additional logging to localhost, pointing developers to the
          else formattedBoard[ex[0]][ex[1]] = kv[0];
      }
            {/* /// Could do the showAboutOptions thing via redux */}
const mapDispatchToProps = {
		}
      .map(p => p.userId)[0];
	public boolean isNumeric(String str) { // Based on CraigTP's method https://stackoverflow.com/questions/1102891/how-to-check-if-a-string-is-numeric-in-java
  users: state.users,
          else if (initialCell === '+') formattedBoard[ex[0]][ex[1]] = '+';
	public void processCommand(String s) {
  '>': ['^', 'v'],
		return false;
      {
            <Navbar showAboutOptions={false} />
    ReactGA.initialize('UA-133506146-1', { anonymizeIp: true });
        return name;
import Navbar from './components/Navbar';
        game.status === 'pending' && 
              console.log('Content is cached for offline use.');
      if (!(currentPlayer.activeBombs >= currentPlayer.stats.bombs)) {


			numberStack.push(Double.parseDouble(s));
    }
        response.status === 404 ||
	}
      if (this.props.game === null) this.props.getGames();
import LandscapeContainer from './components/LandscapeContainer';
        <Provider store={store}>
          registration.unregister().then(() => {
		}
        });
 * @see {@link DijkstraOperations.java}
      }
    // [::1] is the IPv6 localhost address.
      // Ensure service worker exists, and that we really are getting a JS file.
  }
          }
          <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0"/>
        return result;
    @Override
	}
        });
		s = s.split("#")[0].trim();
      });
    .catch(() => {
    if (this.props.authenticated) {
        game.status !== 'pending' && <div> <h3> Players alive: {game.players.filter(player => player.dead === false).length} </h3>
{
    if (game === null || users === null) return 'Loading...';
        int result = 1;
		"class-name": true,

    })
		}
		}
              }
/* SRPN RECODE */
    @Override
          </div>
      this.props.fireFlame(game.id, currentPlayer.position, this.props.currentPlayer.facing); 
      {
 * @see {@link DijkstraAlgorithm.java}
			else if (isOctal(s)) {
        return true;
			startIndex = s.indexOf('8');
              if (config && config.onSuccess) {
    )
            } else {
  game: state.games && state.games[props.match.params.id],
}
  window.location.hostname === 'localhost' ||
        // No service worker found. Probably a different app. Reload the page.
export default App;
}
        if (this == obj)
              'worker. To learn more, visit http://bit.ly/CRA-PWA'
				sprn.processCommand(command);
    const {game, formattedBoard, users, authenticated, userId, currentPlayer} = this.props;
	public double parseDecimalToOctal (String s) {
		if (str.charAt(0) == '0') {
        navigator.serviceWorker.ready.then(registration => {
		}
			if (((s.indexOf('9') < s.indexOf('8')) && s.indexOf('9') != -1) || (s.indexOf('8') == -1)) {
    const publicUrl = new URL(process.env.PUBLIC_URL, window.location.href);
}
      this.props.updateCurrentPlayerPosition(game.id, [currentPlayer.position[0], currentPlayer.position[1] - 1 ], '<'); 
    }
    public String toString() {
		try {
    if (!authenticated) return (
import Paper from 'material-ui/Paper';
  if (game.activeBombs[0]) {
}
shining effectsunraysfloating head

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